
Each commander at war with adds +4 turns.Each allied commander with the Planetary Unification Protocol operation active adds -4 turns.The probation period has base duration of the probation period is 30 turns, modifier by the following: Launching the Planetary Unification Protocol operation starts a probation period. The operation can only be launched when the commander has Virtuous reputation and the commander or their allies have annexed 3 NPC factions dwellings. In order to appease the planet CORE AI to appoint a commander as planetary ruler, that commander needs to launch the Planetary Unification Protocol operation, which requires late-game research to unlock and costs a large amount of Influence. The unifier victory is achieved when a commander successfully takes control of the planet by means of its dormant planet CORE (Conscientious Omnipresent Regency Engine) AI, an autonomous sub-system of the shattered Star Union. If a commander captures a doomsday structure the timer is paused and if it successfully razes the structure the timer is reset and the operation will have to be launched again once a third doomsday structure is constructed again.Ĭompleting the first doomsday structure also enables doomsday operations. All doomsday weapons trigger over the same number of stages, allowing other commanders to recognize and counter the process.ĭoomsday victory requires researching the initiation phase, building three doomsday structures and then launching the doomsday finisher operation which requires 10 turns to prime. The type of doomsday is determined by a commander’s secret tech and despite their name they’re not all weapons of mass destruction. A game can be continued after a player achieves victory.ĭomination victory is achieved when a commander owns a randomized number of sectors and holds onto them for a 10 turns.ĭoomsday is the technological victory of the game. Victory is the ultimate goal of any game and can be achieved in multiples ways.
